Use cases and application scenarios for interactive tables

Over the course of the last few years, as part of the VIGITIA project, we have collected a wide range of ideas for possible use cases and application scenarios for interactive tabletops.

Some of the ideas listed below were already part of the VIGITIA scenario created in the initial phase of the project. The majority of the ideas presented below, however, have been developed as part of a participatory design process accompanying the technological development of our prototypes from 2020 to 2022. Thus, they result from our engagement with a broader public in the course of pop-up science exhibitions, an idea workshop with creative professionals, as well as an online survey on table usage. In addition, we added ideas that came up in internal brainstorming sessions in the PDA research group.

We already started categorizing the ideas collected - Click on one of the tags if you´re interested in a specific type of use case or application scenario. Or just browse through the list to get an overview.

If you have any questions about our collection of ideas or the participative design process they result from, feel free to contact Sarah Thanner (sarah.thanner@ur.de).

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Object information for children

Children can learn about objects by reading the projected information

Tags: learning augmented children
Source: Ergebnisbericht Pop-Up-Store Tabelle 2, siehe Gesprächsprotokolle (Rohdaten vorhanden)


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Homework support

Support children doing their homework with projected information

Tags: teaching learning
Source: PopUp-Science-Ausstellung „VIGITIA meets DEGGINGER 2.0“, Prototype 1, 2021 (raw data available)


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Education support

Virtually link students’ and teacher’s tables and mirror what the teacher shows or what the students do, e.g. in school, professional training, workshops or medical as well as technical training

Tags: teaching learning sharing
Source: PopUp-Science-Ausstellung „VIGITIA meets DEGGINGER“ 2020 (Rohdaten vorhanden)


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Educational games

Support learning experiences with projected educational games and information for students, e.g. when learning a language

Tags: gaming information teaching learning
Source: PopUp-Science-Ausstellung „VIGITIA meets DEGGINGER“ 2020 (Rohdaten vorhanden)


Learning foreign languages

Project the translated names of objects on the table to learn vocabulary. The words can be transferred to quizlet

Tags: learning augmented
Source: PopUp-Science-Ausstellung „VIGITIA meets DEGGINGER“ 2020 (Rohdaten vorhanden))


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Dyslexia Simulator

Visualize on a book/document on the table how it feels to have dyslexia

Tags: learning teaching accessibility
Source: Yong, Z. F., Ng, A. L., & Nakayama, Y. (2019, October). The Dyslexperience: Use of Projection Mapping to Simulate Dyslexia. In 2019 International Conference on Multimodal Interaction (pp. 493-495).