Over the course of the last few years, as part of the VIGITIA project, we have collected a wide range of ideas for possible use cases and application scenarios for interactive tabletops.
Some of the ideas listed below were already part of the VIGITIA scenario created in the initial phase of the project. The majority of the ideas presented below, however, have been developed as part of a participatory design process accompanying the technological development of our prototypes from 2020 to 2022. Thus, they result from our engagement with a broader public in the course of pop-up science exhibitions, an idea workshop with creative professionals, as well as an online survey on table usage. In addition, we added ideas that came up in internal brainstorming sessions in the PDA research group.
We already started categorizing the ideas collected - Click on one of the tags if you´re interested in a specific type of use case or application scenario. Or just browse through the list to get an overview.
If you have any questions about our collection of ideas or the participative design process they result from, feel free to contact Sarah Thanner (sarah.thanner@ur.de).
Play "Settlers of Catan" with hexagonal tiles
Tags: gaming
augmented
Source: Echtler, F. (2018). SurfaceStreams: A Content-Agnostic Streaming Toolkit for Interactive Surfaces. The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings - UIST ’18 Adjunct, 10–12. https://doi.org/10.1145/3266037.3266085
Show ingredients and nutritional value next to the dish
Tags: food
augmented
information
health
Source: Echtler, F., & Wimmer, R. (2014). The Interactive Dining Table, or Pass the Weather Widget, Please. Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces - ITS ’14, 419–422. https://doi.org/10.1145/2669485.2669525
Step-by-step instructions for Lego models
Tags: gaming
augmented
Source: Funk, M., Kosch, T., & Schmidt, A. (2016). Interactive worker assistance: Comparing the effects of in-situ projection, head-mounted displays, tablet, and paper instructions. Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp ’16, 934–939. https://doi.org/10.1145/2971648.2971706
Use the surface as a collaborative whiteboard to take notes during a meeting or use it as an asynchronous whiteboard and leave notes on the table that can later be read by your colleagues
Tags: collaboration
work
meeting
Source: Onlineumfrage „Tischnutzung im Alltag“ 2020, Ergebnisbericht Tabelle 14 (Rohdaten Zeile 60)
Virtually link students’ and teacher’s tables and mirror what the teacher shows or what the students do, e.g. in school, professional training, workshops or medical as well as technical training
Tags: teaching
learning
sharing
Source: PopUp-Science-Ausstellung „VIGITIA meets DEGGINGER“ 2020 (Rohdaten vorhanden)
Play on a projected piano
Tags: music
Source: Weing, M., Röhlig, A., Rogers, K., Gugenheimer, J., Schaub, F., Könings, B., Rukzio, E., & Weber, M. (2013). P.I.A.N.O.: Enhancing instrument learning via interactive projected augmentation. Proceedings of the 2013 ACM Conference on Pervasive and Ubiquitous Computing Adjunct Publication, 75–78. https://doi.org/10.1145/2494091.2494113
Visualize on a book/document on the table how it feels to have dyslexia
Tags: learning
teaching
accessibility
Source: Yong, Z. F., Ng, A. L., & Nakayama, Y. (2019, October). The Dyslexperience: Use of Projection Mapping to Simulate Dyslexia. In 2019 International Conference on Multimodal Interaction (pp. 493-495).